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Old 2013-03-30, 09:31 AM   #9
javbucks
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Join Date: Oct 2011
Posts: 544
Quote:
Originally Posted by Cleo View Post
I don't get computer games.
You sit at the computer using it but it doesn't make you any money. What is the point?





First of all, one important consideration is that people play games for fundamentally different reasons, depending on their personality, motivations, and current mood.
Marc LeBlanc has written and lectured extensively about game design philosophy, and he categorizes games and game enjoyment under "8 Kinds of Fun":
Sensation - Game as sense-pleasure
Fantasy - Game as make-believe
Narrative - Game as unfolding story
Challenge - Game as obstacle course
Fellowship - Game as social framework
Discovery - Game as uncharted territory
Expression - Game as soap box
Submission - Game as mindless pastime
Any one game can provide multiple different kinds of fun, either simultaneously or alternating with the pacing of the gameplay, but in general games tend to be primarily focused around 2 or 3 of these.
The kinds of games you are talking about are ones where the main motivation behind the gameplay is problem solving, developing new mental models to approach unique challenges, and then mastering those challenges. For me, and I suspect many of us who would consider ourselves more "serious" gamers, that ability to stretch your mind, set goals, and then accomplish them is incredibly rewarding and leaves you feeling smarter, mentally sharper, and just plain satisfied in a job well done.
I like to think of challenge-oriented games as being like a mental testing ground. In real life, when you try and fail, when you compete against others and lose, there are real consequences. We are innately wired to try and avoid those kinds of negative outcomes. This can either result in powerful motivation to succeed, or paralyzing fear of consequences which result in inaction.
In gaming, however, there are no real, tangible consequences for failure, unless you're a pro-gamer or something. Thus, I feel free to fully engage this competitive mental space knowing that I can go all-out, and if that's not good enough, nothing will happen. It's like a testing ground for mental strength and endurance, that I feel carries over into real-world benefits. It helps me better understand my own mind, what drives me to succeed and what holds me back. If I spend a Sunday engaged in intense Starcraft ladder practice, I come back to work the next week feeling more motivated, I have better multitasking, and it's easier to stay cool under stressful circumstances.
Not everyone understands this, or plays games with this kind of mindset however. Hell, even the most competitive of us sometimes just want to play an easy mindless game as a way to disconnect and unwind after a long day, pursuing fun through Fantasy, Sensation, or Submission instead of Challenge.
OP, perhaps it would help if you think about your wife's personality and which of these 8 Kinds of Fun she tends to value in her own leisure activities. That may help you find games that better match up to the kinds of experiences she will really enjoy. Perhaps that means a co-op game that gives the two of you a chance to work together and to interact, or maybe she would enjoy a simple game that is primarily story driven instead of challenge oriented.
TL;DR: People enjoy games, and leisure activities in general, for different reasons and with different underlying motivations. Finding someone's motivations will help you find out what kind of games they'll enjoy.




Source: http://www.reddit.com/r/truegaming/c...fun_at/c8zwkj1
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