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-   -   Wii slow connected at wide screen telly (http://www.greenguysboard.com/board/showthread.php?t=48462)

stuveltje 2008-08-13 03:28 PM

Wii slow connected at wide screen telly
 
Oke for the ones who have a wii game puter here and a wide screen, my daughther keeps complaining that "guitar hero" game is slow reacting on the wide screen, anyone who has experience with that, should i buy a new cable to connect the wii with it, or is it just the facted she has to get used to the big screen, she keeps nagging the guitar thing reacts to slow on the screen?|huh beats me , any advice on that one?

Mr Exotic 2008-08-13 03:40 PM

I noticed the same thing on my Xbox when I first got my widescreen LCD TV trying to play Halo 2. Since then I just stick to playing video games on an old CRT TV.

stuveltje 2008-08-13 03:54 PM

Quote:

Originally Posted by Mr Exotic (Post 414862)
I noticed the same thing on my Xbox when I first got my widescreen LCD TV trying to play Halo 2. Since then I just stick to playing video games on an old CRT TV.

ah, oke, i also readed on google that the wii is delivered with a low quality cable, so maybe a new cable to connect will help? if i see the ads on telly when played on a wii or xbox you always see them connected to a wide screen so this problem can be resolved....i hope|shocking|

cd34 2008-08-13 04:20 PM

I am not sure it is the cable - while the signal is digital going from HD to the TV, I believe HD broadcasts are one-way and there is no signal handshake or two-way communication. What that means is, a low quality cable shouldn't slow down things -- a low quality cable would result in parts of the image missing.

If you look at the amount of data required for an SDTV signal, 480i, which sends 240 lines of data every other frame refresh. In order to do 480p, progressive, where every line of the broadcast is sent every refresh, it requires twice as much computing power. That's for a 4:3 broadcast -- I am not sure of the technical difference between PAL and NTSC, but, its a fairly close comparison. NTSC is 720 pixels wide by 480 pixels high.

When you move up to 1080i or 1080p, you are significantly increasing the number of pixels that need to be sent to 1920 pixels wide by 1080 pixels high. An HDTV broadcast is roughly 6 times as much data as the older SDTV.

So, I think the issue MIGHT be that the graphics processor is fine for handling older SDTV, but, in times of very high activity or a lot of graphic motion, you might be overtaxing the cpu.

Of course, I could be wrong.

JohnnyR 2008-08-13 05:26 PM

I have to read the whole thing to leave an opinion that's actually on topic, don't I?
Oh well, I guess this is just gonna be one of those spam posts: MAKE SURE YOUR KIDS USE THE SAFETY STRAP while playing with the WII. I remember reading a post not long ago about a big plasma getting re-designed with a hole smack in the middle from a wii wireless joystick thingy.

stuveltje 2008-08-13 05:36 PM

Quote:

Originally Posted by cd34 (Post 414868)
I am not sure it is the cable - while the signal is digital going from HD to the TV, I believe HD broadcasts are one-way and there is no signal handshake or two-way communication. What that means is, a low quality cable shouldn't slow down things -- a low quality cable would result in parts of the image missing.

If you look at the amount of data required for an SDTV signal, 480i, which sends 240 lines of data every other frame refresh. In order to do 480p, progressive, where every line of the broadcast is sent every refresh, it requires twice as much computing power. That's for a 4:3 broadcast -- I am not sure of the technical difference between PAL and NTSC, but, its a fairly close comparison. NTSC is 720 pixels wide by 480 pixels high.

When you move up to 1080i or 1080p, you are significantly increasing the number of pixels that need to be sent to 1920 pixels wide by 1080 pixels high. An HDTV broadcast is roughly 6 times as much data as the older SDTV.

So, I think the issue MIGHT be that the graphics processor is fine for handling older SDTV, but, in times of very high activity or a lot of graphic motion, you might be overtaxing the cpu.

Of course, I could be wrong.

oh damn Cd34 you are problably right on your post...stu<--- have read it several times to understand all, yes we went to the 1080p thing with the lcd tv and before well i think we had the 0p thing here:D, the screen for the wii all goes great she said, the buttons of the gitar react slow, so she has to push the buttons some seconds sooner then on a normal tv. mm i think i will send nintendo an email about it and will see what they say.

Linkster 2008-08-13 06:34 PM

GO into the game setup/options for guitar hero (not for the wii) and calibrate the lag for the guitar hero guitar -there is an option within the game for that calibration) - should fix the problem - and just to verify make sure that you have the wii console set for 480p and not 480i in the console video settings

stuveltje 2008-08-13 06:54 PM

Quote:

Originally Posted by Linkster (Post 414883)
GO into the game setup/options for guitar hero (not for the wii) and calibrate the lag for the guitar hero guitar -there is an option within the game for that calibration) - should fix the problem - and just to verify make sure that you have the wii console set for 480p and not 480i in the console video settings

i hope i understand all but i am gonna try your thing tomorrow its now 12:52 after midnight here and for real, i realy dont know how that guitar hero stuff works, my daughther knows all she also plays online,she only nag now because of the slow issue, gonna bug her tomorrow with this solution, thank you:)

justbondage 2008-08-13 07:21 PM

A lag could also be batteries running low on the wiimote - it would be a huge coincidence, but something to consider!

stuveltje 2008-08-13 07:37 PM

Quote:

Originally Posted by justbondage (Post 414889)
A lag could also be batteries running low on the wiimote - it would be a huge coincidence, but something to consider!

i will keep that in the back of my head, but i wonder if my daughter will, she hate the fact that she cant play online the way it is now.

Linkster 2008-08-13 07:45 PM

In guitar hero the game - under options - select video - screen comes up to set calibration lag - and then hit calibrate and it will set the delay for the widescreen - the guitar hero games understand that there can be around a 35 millisecond lag (which is normal for a widescreen lcd or hd tv) and the default lag setting is 0 milliseconds.

stuveltje 2008-08-13 07:48 PM

Quote:

Originally Posted by Linkster (Post 414896)
In guitar hero the game - under options - select video - screen comes up to set calibration lag - and then hit calibrate and it will set the delay for the widescreen - the guitar hero games understand that there can be around a 35 millisecond lag (which is normal for a widescreen lcd or hd tv) and the default lag setting is 0 milliseconds.

wow linkster great info!!!!!!|bow| thank you!!!!

tickler 2008-08-13 08:34 PM

A little more here.
http://answers.yahoo.com/question/in...5232937AA6re1U

stuveltje 2008-08-28 12:19 PM

just an quick update and to thank Linkster and Tickler( in that post of yahoo is also ment about the whammy thing dont responde, there is no solution for that one mentioned there, but what Linkster said before will fix all also the whammy thing), yep i did all and all works fine again! Thank you for the help!!!!


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