Quote:
Originally Posted by Bell
I have a question...
for example on yours, the pixel ad that is a black squre with a red star
(9 squares ??) - what size in your psp would that equate to ??
are they saved as a .gif or .jpg etc. ??
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If his squares are 10x10, that image would be 90x90 pixels, simple multiplication. As far as gif or jpg, I dont think it matters, the entire grid is essentially one big image map ( I believe ) and all the script is doing is copying and pasting the bought ad into the grid (its a little more complicated then that but that's what it's doing).
Quote:
Originally Posted by Bell
is it possible to create (and use with that script) animated ads
in various pixel grouping sizes ?? - or would an ad of only
one pixel be too small for an animated ad ??
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The images cant be animated because the grid is essentially one big image and you cant animate only part of an image.. not without things getting extremely complicated anyway. And one pixel is way to small for anything, make a 1x1 pixel image in any image editing program and youll see what I mean.. can barely see the little fucker.
Quote:
Originally Posted by Bell
is there a limit to how many animated individual or page total pixel
ad blocks that the script can accommodate ??
thanks in advance...
~Bell
p.s anyone that knows the answers to any of these - you are more
than welcome to jump in and answer 1 or all of these 
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See above, unless you do things a different way then the most logical way ( the image map method used currently ) it's really not possible. I suppose you could use absolute positioning on div's or something but that would take a bit of set up and tweaking on an individual basis. As far as total pixel ad blocks, do you mean the script linked to in this thread? I'm not familiar with it but with a few code tweaks I'm sure you could have as many damn blocks as you damn well please. As it is now I'm sure you could run multiple instances of the script with different filenames.
Having said all that - see cd34's posts |badidea| :p