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Old 2008-08-13, 04:20 PM   #1
cd34
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I am not sure it is the cable - while the signal is digital going from HD to the TV, I believe HD broadcasts are one-way and there is no signal handshake or two-way communication. What that means is, a low quality cable shouldn't slow down things -- a low quality cable would result in parts of the image missing.

If you look at the amount of data required for an SDTV signal, 480i, which sends 240 lines of data every other frame refresh. In order to do 480p, progressive, where every line of the broadcast is sent every refresh, it requires twice as much computing power. That's for a 4:3 broadcast -- I am not sure of the technical difference between PAL and NTSC, but, its a fairly close comparison. NTSC is 720 pixels wide by 480 pixels high.

When you move up to 1080i or 1080p, you are significantly increasing the number of pixels that need to be sent to 1920 pixels wide by 1080 pixels high. An HDTV broadcast is roughly 6 times as much data as the older SDTV.

So, I think the issue MIGHT be that the graphics processor is fine for handling older SDTV, but, in times of very high activity or a lot of graphic motion, you might be overtaxing the cpu.

Of course, I could be wrong.
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Old 2008-08-13, 05:36 PM   #2
stuveltje
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Quote:
Originally Posted by cd34 View Post
I am not sure it is the cable - while the signal is digital going from HD to the TV, I believe HD broadcasts are one-way and there is no signal handshake or two-way communication. What that means is, a low quality cable shouldn't slow down things -- a low quality cable would result in parts of the image missing.

If you look at the amount of data required for an SDTV signal, 480i, which sends 240 lines of data every other frame refresh. In order to do 480p, progressive, where every line of the broadcast is sent every refresh, it requires twice as much computing power. That's for a 4:3 broadcast -- I am not sure of the technical difference between PAL and NTSC, but, its a fairly close comparison. NTSC is 720 pixels wide by 480 pixels high.

When you move up to 1080i or 1080p, you are significantly increasing the number of pixels that need to be sent to 1920 pixels wide by 1080 pixels high. An HDTV broadcast is roughly 6 times as much data as the older SDTV.

So, I think the issue MIGHT be that the graphics processor is fine for handling older SDTV, but, in times of very high activity or a lot of graphic motion, you might be overtaxing the cpu.

Of course, I could be wrong.
oh damn Cd34 you are problably right on your post...stu<--- have read it several times to understand all, yes we went to the 1080p thing with the lcd tv and before well i think we had the 0p thing here, the screen for the wii all goes great she said, the buttons of the gitar react slow, so she has to push the buttons some seconds sooner then on a normal tv. mm i think i will send nintendo an email about it and will see what they say.
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Old 2008-08-13, 06:34 PM   #3
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GO into the game setup/options for guitar hero (not for the wii) and calibrate the lag for the guitar hero guitar -there is an option within the game for that calibration) - should fix the problem - and just to verify make sure that you have the wii console set for 480p and not 480i in the console video settings
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Old 2008-08-13, 06:54 PM   #4
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Quote:
Originally Posted by Linkster View Post
GO into the game setup/options for guitar hero (not for the wii) and calibrate the lag for the guitar hero guitar -there is an option within the game for that calibration) - should fix the problem - and just to verify make sure that you have the wii console set for 480p and not 480i in the console video settings
i hope i understand all but i am gonna try your thing tomorrow its now 12:52 after midnight here and for real, i realy dont know how that guitar hero stuff works, my daughther knows all she also plays online,she only nag now because of the slow issue, gonna bug her tomorrow with this solution, thank you
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